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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Simple WebGL Example</title> <style> canvas { width: 400px; height: 400px; border: 1px solid black; /* Adds a border around the canvas */ } </style> </head> <body> <canvas id="webglCanvas"></canvas> <script> // This script will run once the DOM content is fully loaded. document.addEventListener("DOMContentLoaded", function() { // Get the canvas element. var canvas = document.getElementById('webglCanvas'); // Initialize the WebGL context. var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); // Check if WebGL is available. if (!gl) { alert('WebGL is not supported by your browser.'); return; } // Set the clear color to blue with full opacity. gl.clearColor(0.0, 0.0, 1.0, 1.0); // RGBA: Blue color // Clear the color buffer with the specified clear color. gl.clear(gl.COLOR_BUFFER_BIT); }); </script> </body> </html>